Raging Cultist (CR 1)

Raging Cultist CR 1

XP 400
Male Ulnat human barbarian 2
CE Medium humanoid (human)
Init +5; Perception +6

DEFENSE

AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage
hp 30 (2d12+10 plus 2)
Fort +8; Ref +1; Will +3
Defensive Abilities uncanny dodge

OFFENSE

Speed 30 ft.
Melee mwk greatclub +8 (1d10+6)
Ranged javelin +3 (1d6+4)
Special Attacks rage (9 rounds/day), rage power (animal fury)

STATISTICS

Str 19, Dex 13, Con 20, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 15
Feats Improved Initiative, Weapon Focus (greatclub)
Skills Handle Animal +4, Perception +6, Profession (fisherman) +3, Survival +6, Swim +4
Languages Ulnat
SQ fast movement
Gear hide armor, masterwork greatclub, 5 javelins

Base Statistics When not raging, the cultists statistics are AC 15, touch 11, flat-footed 14; hp 26; Fort +6, Will +1; Melee mwk greatclub +6 (1d10+3); Ranged javelin +3 (1d6+2); Str 15, Con 16; CMB +4, CMD 15; Skills Swim +4.

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Icebound Copyright 2021, Michael Mars; Author: Tom Knauss

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