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Air Sorcerer (Human Sorcerer 8)


Air sorcerer CR 7

XP 3,200
Male human sorcerer 8
NE Medium humanoid
Init +6; Senses Perception +4

DEFENSE

AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +2 Dex, +1 dodge)
hp 48 (8d6+20)
Fort +6, Ref +4, Will +6
Resist electricity 10

OFFENSE

Speed 30 ft.
Melee mwk spear +4 (1d8–1/x3)
Ranged mwk spear +7 (1d8–1/x3)
Bloodline Spell-Like Abilities (CL 8th; concentration +12)

7/day—elemental ray (1d6+4 electricity)

Sorcerer Spells Known (CL 8th; concentration +12)

4th (4/day)ball lightning* (DC 19)
3rd (6/day)fly, lightning bolt (DC 18), protection from energy
2nd (7/day)invisibility, mirror image, scorching ray
1st (7/day)burning hands (DC 16), identify, mage armor, magic missile, shield, unseen servant
0 (at will)acid splash (DC 14), arcane mark, detect magic, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
Bloodline elemental (air)

STATISTICS

Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 18
Base Atk +4; CMB +3; CMD 17
Feats Combat Casting, Dodge, Eschew Materials, Great Fortitude, Improved Initiative, Spell Focus (evocation)
Skills Appraise +6, Fly +9, Heal +1, Knowledge (arcane) +12, Knowledge (history) +3, Linguistics +2, Perception +4, Ride +6, Spellcraft +12, Use Magic Device +12
Languages Common, Draconic, Gnoll
SQ bloodline arcana
Combat Gear elixir of fire breath, potion of bear’s endurance, potions of cure moderate wounds (2), potion of cure serious wounds, potion of eagle’s splendor;
Other Gear
masterwork spear, handy haversack, ring of protection +1, bedroll, tent, bejeweled keif vial (400 gp), 38 gp
PC Gear +25,200


Section 15: Copyright Notice – Pathfinder Campaign Setting: Rival Guide
Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.