Miner CR 1
AC 11, touch 9, flat-footed 11 (+2 armor, –1 Dex)
hp 16 (3d6+6)
Fort +3, Ref +0, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
During Combat The commoner uses whatever materials are available to avoid melee combat, such as a lantern he can smash to create a fire.
Str 13, Dex 8, Con 14, Int 9, Wis 13, Cha 8
Base Atk +1; CMB +2; CMD 11 (15 vs. bull rush or trip)
Feats Skill Focus (Appraise), Profession [miner])
Skills Appraise +3 (+5 to assess non-magical metals or gemstones), Climb +5, Knowledge (dungeoneering) +0, Perception +5 (+7 to notice unusual stonework), Profession (miner) +9
Languages Common, Dwarven
Gear leather armor, heavy mace, miner’s pick, pitons (10), rope (50 ft.), 753 gp
DESCRIPTIONA miner labors long hours in the dark, and spends his earnings freely during rare visits to the surface.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.