Guard (Human Warrior 3) v2

Guard CR 1

XP 400
Human Warrior 3
LN Medium humanoid (human)
Init –1; Senses Perception +5


AC 13, touch 9, flat-footed 13 (+4 armor, –1 Dex)
hp 22 (3d10+6)
Fort +3, Ref +0, Will +2


Speed 30 ft.
Melee mwk guisarme +7 (2d4+3/×3) or mwk longsword +6 (1d8+2/19–20)
Ranged javelin +2 (1d6+2)
Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)


During Combat The warrior uses his reach to trip foes as they close, and switches to his sword if necessary.


Str 15, Dex 9, Con 10, Int 8, Wis 12, Cha 11
Base Atk +3; CMB +5; CMD 14
Feats Alertness, Toughness, Weapon Focus (guisarme)
Skills Intimidate +6, Perception +5, Sense Motive +4
Languages Common
Gear chain shirt, javelins (3), masterwork guisarme, masterwork longsword, manacles, 36 gp


A guard’s job is to protect others and respond to trouble. Whether sentries in a fort, members of a city or town watch, caravan guards, or bodyguards for a nervous merchant, guards are trained to look for intruders or suspicious activity and respond with steel if violence is necessary. Most operate in pairs or larger groups, allowing one to run for help if the group is outmatched.

The above stat block represents a professional guard or soldier who has seen many battles (unlike guards, soldiers do not generally carry manacles). Their armor and weapons may belong to their employer (or the army), but career guards buy high-quality armor and weapons of their own, making sure to retain enough mobility to chase down attackers. To create a lower-ranking Officer, apply the advanced creature simple template to this stat block.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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