AC 12, touch 10, flat-footed 12 (+2 armor)
hp 18 (2d6+9)
Fort +2, Ref +0, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
Speed 20 ft.
Melee spiked gauntlet +3 (1d4+2) or heavy mace +3 (1d8+2)
Ranged mwk heavy crossbow +2 (1d10/19–20)
Special Attacks +1 on attack rolls vs. goblinoid and orc humanoids
Bloodline Spell-Like Abilities (CL 2nd; concentration +3)
4/day—elemental ray (1d6+1 fire)
Sorcerer Spells Known (CL 2nd; concentration +3; arcane spell failure 10%)
Bloodline elemental (fire)
Str 14, Dex 10, Con 15, Int 12, Wis 10, Cha 13
Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush or trip)
Feats Eschew Materials, Toughness
Skills Appraise +5 (+7 to assess metals or gemstones), Craft (jewelry) +5, Perception +2 (+4 to notice unusual stonework), Spellcraft +5, Use Magic Device +5
Languages Common, Dwarven, Giant
SQ bloodline arcana (change energy damage spells to fire)
Combat Gear potion of cure light wounds, scroll of flaming sphere, acid (2), alchemist’s fire (3); Other Gear leather armor, heavy mace, masterwork heavy crossbow with 20 bolts, spiked gauntlet, uncut gems (worth 100 gp), 23 gp
DESCRIPTIONThe gem sorcerer is unusual among dwarves, using arcane magic to satisfy his insatiable greed for gems.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.