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Erahthi Slayer (CR 7)

Erahthi Slayer CR 7

XP 3,200
Agender erahthi slayer 8
LN Medium outsider (native, erahthi)
Init +3; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 22, touch 16, flat-footed 18(+5 armor, +2 deflection, +3Dex, +1 dodge, +1 natural)
hp 62 (8d10 +18)
Fort +8, Ref +9, Will +3; +4 vs. mind-affecting effects, paralysis, poison, and stun effects
Immune sleep

OFFENSE

Speed 30 ft., climb 20 ft.
Melee +1 shortsword +8/+3 (1d6+2/19–20), +1 shortsword +8/+3 (1d6+2/19–20)
Ranged thundergun +11/+6 touch (2d6 electricity/x4)
Special Attacks sneak attack (+2d6, range 40’), studied target (swift, 2, +2)

TACTICS

Before Combat An erahthi slayer uses Stealth to observe their foes carefully and then drinks their potion of shield of faith +2 before attacking from ambush.

During Combat An erahthi slayer prefers to begin combat from a distance, using their thundergun in either lethal or nonlethal capacity depending on the slayer’s intent. Once their enemies close in (or the slayer has expended their ammunition) they will engage opponents in melee.

Morale Erahthi slayers retreat when outnumbered, unless defending their home, in which case they fight to the death.

Base Statistics

When not affected by shield of faith, the erahthi slayer has the following statistics:

AC 20, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 dodge, +1 natural)

STATISTICS

Str 13, Dex 17, Con 14, Int 10, Wis 12, Cha 8
Base Atk +8; CMB +9; CMD22
Feats Dodge, Improved Two-Weapon Fighting, Precise Shot, Two-Weapon Fighting
Skills Acrobatics +14, Climb +9, Knowledge (nature) +8 (+10 in forested terrain), Perception +12, Sense Motive +12, Stealth +14 (+18 in forest terrain), Survival +12 (+14 in forested terrain); Racial Modifiers +8 Climb, +4 Stealth in forest terrain
Languages Common, Erahthi
SQ slayer talents (combat trick, deadly range, poison use, terrain mastery (forest), stalker, track +4, wood-infused
Combat Gear potion of shield of faith, potion of cure moderate wounds (2; Other Gear greater aetheric capacitor (650 au), +1 shortsword (2), +2 studded leather armor, thundergun

An erahthi slayer is a versatile opponent, able to move between ranged and melee combat with ease. Most do not possess the force of presence to communicate with plants, as many of their kind can, and feel less of an innate connection to nature. This is, perhaps, why they are so quick to adapt to alien technologies like aethertech.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.