Tribesman CR 1/2
DEFENSEAC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
hp 11 (1d12+5)
Fort +7, Ref +1, Will +4
OFFENSESpeed 30 ft.
Melee greataxe +5 (1d12+6/×3)
Ranged shortbow +2 (1d6/×3)
Special Attacks rage (6 rounds/day)
STATISTICSStr 19, Dex 13, Con 18, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +5; CMD 16
Feats Endurance, Totem Spirit (Spire Clan, see below)
Skills Climb +5, Handle Animal +3, Knowledge (Nature) +4, Perception +8, Survival +6
Languages Common, 1 additional
SQ fast movement
Gear hide armor, dagger, greataxe, shortbow with 20 arrows, bedroll, bundle of dried meat
SPECIAL ABILITIESFortitude saves and a +2 bonus on Perception checks.
The boundless pride and passion of the tribesman transforms pain into a strength few outsiders understand. Most of these nomadic people now carry a great melancholy in their hearts due to their lost homelands and exile. But even here they survive where most humans would fall to exposure, wild fires, or savage predators. Through it all, the tribes endure, even as small bits of their culture and history erode with every generation.