Superstitious Mercenary (Human Fighter 1)

Superstitious Mercenary CR 1/2

XP 200
Human Fighter 1
Medium humanoid (human)
Init +2; Senses Perception +2


AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 14 (1d10+4)
Fort +3, Ref +2, Will +3


Speed 30 ft.
Melee longsword +4 (1d8+3/19–20) or cold iron dagger +4 (1d4+3/19–20)
Ranged heavy crossbow +3 (1d10/19–20)


During Combat The fighter fires his crossbow, then readies his sword and shield. He saves his alchemist’s fire for foes he can’t harm or can’t hit with his sword.


Str 17, Dex 14, Con 12, Int 8, Wis 13, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Iron Will, Power Attack, Toughness
Skills Heal +2, Perception +2, Survival +5
Languages Common
Combat Gear potion of cure light wounds, alchemist’s fire, holy water, oil (2), healer’s kit (2 uses remaining); Other Gear breastplate, heavy wooden shield, cold iron dagger, heavy crossbow with 20 bolts, longsword, bedroll, tindertwigs (2), whetstone, wooden holy symbol, 3 gp


Some mercenaries believe their survival has less to do with skill and more to do with their ability to gain the gods’ favor.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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