Adventurers lead busy lives, and don’t have time to track the minutia of a complicated expedition. A steward steps in to balance the mundanities of expedition logs, supplies, payroll, and general camp order.
Cost to Hire: 2 sp/day
Steward CR 1/3
OFFENSESpeed 20 ft.
Melee dagger +0 (1d3–2/19–20)
Ranged light crossbow +2 (1d6/19–20)
Str 7, Dex 10, Con 11, Int 13, Wis 12, Cha 12
Base Atk +1; CMB –2; CMD 8
Feats Skill Focus (Profession [steward])
Skills Appraise +6, Diplomacy +5, Knowledge (engineering) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nobility) +6, Linguistics +6, Profession (steward) +6,
Languages Common, Draconic, Halfling, Skald +1 additional
Gear padded armor, blank book, box of candles, crossbow with 20 bolt, inks (black and red), hooded lantern, inkpens, ledger, pony with saddle, bags, and tack, scholar’s outfit, 242 gp
With a camp steward organizing and delegating, everyone in camp receives a +1 bonus to all skill checks that would benefit from an orderly and well-maintained camp, such as Survival checks to find food or Perception checks while on guard. A Steward reduces the cost of a single character’s lifestyle by 10% as long as he remains employed. See the “Cost of Living” section on page 405 of this game.
Well-versed in motivational techniques, a steward can help coordinate complicated tasks, taking much of the stress and confusion out of the process. Once per day, a steward may make an aid another check using the Profession skill rather than the relevant skill.
Entrusting NPCs with up-front payment is a risky proposition. Nothing guarantees that a lazy porter or shiftless guard won’t disappear in the night with a month’s advance pay. On the other hand, not paying a follower is a recipe for disaster. A steward can safeguard funds and dispense them in a timely manner whether their employer is deep within the wilderness or trapped in a foul dungeon. So long as hirelings are paid in a timely manner, their attitude improves by one category; assume the default attitude for a hireling is indifferent, modified by treatment and working conditions.
Hirelings: Into the Wild. Copyright 2010 Crystal Frasier