Savage Mercenary (Human Barbarian 1)

Savage mercenary CR 1/2

XP 200
Human Barbarian 1
CN Medium humanoid (human)
Init +1; Senses Perception +5

DEFENSE

AC 15, touch 9, flat-footed 14 (+6 armor, +1 Dex, –2 rage)
hp 17 (1d12+5)
Fort +6, Ref +1, Will +3

OFFENSE

Speed 30 ft.
Melee greatsword +6 (2d6+7/19–20) or heavy flail +6 (1d10+7/19–20)
Special Attacks rage (6 rounds/day)

TACTICS

During Combat The barbarian favors her greatsword and Power Attack when fighting monsters, but uses her flail against weapon-using foes to make disarm and trip combat maneuvers.

Base Statistics

When not raging, the barbarian’s statistics are AC 17, touch 11, flat-footed 16; hp 15; Fort +4, Will+1; Melee greatsword +4 (2d6+4/19–20) or heavy flail +4 (1d10+4/19–20); Ranged sling +2 (1d4+3); Str 17, Con 14; CMB +4; Skills Climb +3, Swim +3.

STATISTICS

Str 21, Dex 13, Con 18, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +6; CMD 15
Feats Cleave, Power Attack
Skills Climb +5, Knowledge (nature) +4, Perception +5, Survival +5, Swim +5
Languages Common
SQ fast movement
Combat Gear potion of cure light wounds, potion of remove fear, alchemist’s fire; Other Gear breastplate, greatsword, heavy flail, sling with 10 bullets, 5 gp

DESCRIPTION

This cold, merciless barbarian fights for gold and glory.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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