This rugged character is clad in colorful, mismatched clothing, his hair tied back in a bandana.
Pirate, Sailor CR 1/2
Str 15, Dex 16, Con 13, Int 12, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 16
Feats Combat Reflexes, Dodge
Skills Acrobatics +7, Bluff +3, Climb +6, Diplomacy +3, Disable Device +7, Escape Artist +7, Intimidate +3, Knowledge (local) +5, Perception +4, Sense Motive +4, Swim +6
Languages Common, Polyglot
SQ trapfinding +1
The average pirate is a free-spirited renegade who would have great difficulty surviving in the cultured depths of polite, civilized society. Rogues and fighters typically make up the majority of a pirate ship’s crew of sailors, as they possess both the skill and brawn necessary for day-to-day raids and heists. These colorful, adventurous characters chafe at society’s laws and restrictions, and the exciting life of the buccaneer is well suited to pirates’ ferocious independence.
Pathfinder Campaign Setting: Isles of the Shackles © 2012, Paizo Publishing, LLC; Author: Mike Shel.