Foot Soldier (Human Warrior 1)

Foot Soldier CR 1/3

XP 135
Human warrior 1
N Medium humanoid
Init +1; Senses Perception +0


AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 8 (1d10+3)
Fort +2, Ref +1, Will +0


Speed 20 ft.
Melee longspear +3 (1d8+3/x3) or greatsword +3 (2d6+3/19–20) or dagger +3 (1d4+2/19–20)
Ranged javelin +2 (1d6+2)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)


Str 15, Dex 12, Con 11, Int 8, Wis 10, Cha 9
Base Atk +1; CMB +3; CMD 14
Feats Step Up, Toughness
Skills Craft (weapons) +3, Profession (soldier) +4, Survival +1
Languages Common
Combat Gear potion of cure light wounds; Other Gear chainmail, greatsword, dagger, javelin, longspear, 2 gp
Boon Foot soldiers can help PCs buy normal (nonmasterwork) simple or martial weapons at a 10% discount, or may agree to accompany the PCs as men-at-arms for a 10% share of the treasure.


Foot soldiers are the backbone of any army, stout soldiers who “hold the line” in the face of the enemy’s charge with a bristling wall of pikes, decimate an opposing force’s ranks with a hail of javelins, or hew with their swords in the bloody grind of close combat. Foot soldiers close the gap when their foes try to flee the field, and are tough enough to shrug off blows that would fell a common man.

Changing a foot soldier’s character class from warrior to fighter creates a professional veteran soldier. This necessitates a number of changes, the foremost of which is using the heroic numbers for his ability scores. In addition, the foot soldier receives a bonus fighter feat such as Combat Reflexes, Power Attack, or Weapon Focus.

Different varieties of foot soldier can be easily created by exchanging weapons and armor. For example, replacing the longspear and greatsword with a shortspear, longsword, and heavy steel shield increases the foot soldier’s AC by 2. Foot soldiers can serve as bodyguards or hired muscle for mid-level NPCs, or as the rank-and-file guards at a city gate, in front of a temple, or manning a castle’s walls. Foot soldiers are usually found in squads of six (CR 3), sometimes accompanied by a guard sergeant (CR 4).

Section 15: Copyright Notice

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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