Farmer Thug (Human Commoner 1)

Farmer Thug CR 1/4

XP 100
Male commoner 1
N Medium humanoid (human)
Init +0; Senses Perception +4

DEFENSE

AC 10, touch 10, flat-footed 10
hp 4 each (1d6+1)
Fort +2, Ref +0, Will +0

OFFENSE

Speed 30 ft.
Melee farm tool –3 (1d6+1 nonlethal)

TACTICS

During Combat Although these thugs are proficient in using their farming tools (a mix of rakes, hoes, sickles, pitchforks, and hammers), they attack to deal nonlethal damage and thus take a –4 penalty on attack rolls (this penalty is figured into their melee attack above). The thugs hope to run off the PCs and the others, forcing them to abandon the coffin so they can haul it and the body downriver, where they burn the coffin and the body in the hope of dispersing the “curse” on the town.

Morale As soon as a thug takes any damage, he drops his weapon and flees (or drops to his knees and begs for mercy if flight is impossible or too dangerous).

STATISTICS

Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Base Atk +0, CMB +1; CMD 11
Feats Endurance, Great Fortitude
Skills Knowledge (local) +4, Perception +4, Profession (farmer) +4
Languages Common

Section 15: Copyright Notice

Pathfinder 43: Haunting of Harrowstone. Copyright 2011, Paizo Publishing, LLC, Author: Michael Kortes

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