City Guard (Human Warrior 2)

Clad in blue-tinted scale mail and carrying a halberd, this guard patrols the city with a keen eye.

City Guard CR 1/3

XP 135
Male human warrior 2
N Medium humanoid (human)
Init +4; Senses Perception +3


AC 15, touch 10, flat-footed 15 (+5 armor)
hp 13 (2d10+2)
Fort +3, Ref +0, Will +1


Speed 20 ft.
Melee halberd +4 (1d10+1/×3) or sap +3 (1d6+1 nonlethal)
Ranged light crossbow +2 (1d8/19–20)


Str 13, Dex 11, Con 10, Int 8, Wis 12, Cha 11
Base Atk +2; CMB +3; CMD 13
Feats Improved
Initiative, Weapon Focus (halberd)
Skills Intimidate +5, Perception +3
Languages Common


Environment any
Organization solitary, pair, patrol (3–5), or squad (6–10)
Treasure NPC gear (masterwork scale mail, halberd, light crossbow with 20 bolts, sap, bullseye lantern, manacles, signal whistle, other treasure)

Guards walk the streets regularly, policing the various quarters and maintaining peace throughout the city, though the wealthier districts see noticeably more protection than areas such as the Slums. City guards are trained to detain criminals and keep the peace without needless violence, using nonlethal force in all but the most extreme cases.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Magnimar, City of Monuments, © 2012, Paizo Publishing, LLC; Authors: Adam Daigle and James Jacobs.

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