Careful Initiate CR 1/2
Speed 30 ft.
Melee unarmed strike +3 (1d6+1) or kama +3 (1d6+1) or unarmed strike flurry of blows +2/+2 (1d6+1)
Ranged light crossbow +3 (1d8/19–20) or shuriken +3 (1d2+1) or shuriken flurry of blows +2/2 (1d2+1)
Special Attacks flurry of blows, stunning fist (1/day, DC 12)
Str 12, Dex 16, Con 10, Int 13, Wis 15, Cha 8
Base Atk +0; CMB +1; CMD 17
Feats Combat Reflexes, Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Skills Acrobatics +7, Knowledge (history, religion) +5, Perception +6, Sense Motive +6, Stealth +7
Languages Common, Dwarven
Combat Gear potions of cure light wounds (2), potions of mage armor (2), potions of magic weapon (2); Other Gear kama, light crossbow with 10 bolts, shuriken (20), 50 gp
DESCRIPTIONNeophyte monks are often eager to prove their mettle in battle, but just as often their strict training means they tend to act tentatively when deprived of their master’s guidance.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.