Brigand (Human Warrior 2)

Brigand CR 1/2

XP 200
Human warrior 2
NE Medium humanoid (human)
Init +1; Senses Perception +0


AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 15 (2d10+4)
Fort +4, Ref +1, Will +0


Speed 30 ft.
Melee longsword +3 (1d8+1/19–20) or sap +3 (1d6+1 nonlethal)
Ranged longbow +3 (1d8/×3)


During Combat The warrior snipes with arrows until her foes are close, then uses her sword. She hurls thunderstones at spellcasters, and tanglefoot bags at foes wearing heavy armor.


Str 13, Dex 13, Con 12, Int 9, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 14
Feats Point-Blank Shot, Skill Focus (Stealth)
Skills Intimidate +4, Stealth +6
Languages Common
Combat Gear potion of cure light wounds, masterwork arrows (5), tanglefoot bags (2), thunderstone (2); Other Gear leather armor, longbow with 20 arrows, longsword, sap, 48 gp


A brigand has no sense of mercy, and is happy to kill for a handful of silver. Brigands waylay caravans, create illegal turnpikes on roads to collect tolls from travelers, attack noisy camps at night, and harass villages for protection money. They are easily routed but carry a grudge and remain a recurring problem until imprisoned or killed.

Many brigands are former soldiers who lacked the discipline to stay in the military or a mercenary company, and may even be deserters from a local or invading army. They rarely use group tactics, and form into gangs under the toughest member of the group, typically a grizzled mercenary (warrior 6).

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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