This fur-clad and fiercely rugged barbarian stands ready to do battle with a deadly looking battleaxe clenched in one hand.
Barbarian Raider CR 1/2
Str 19, Dex 12, Con 18, Int 10, Wis 13, Cha 8
Base Atk +1; CMB +5; CMD 14
Feats Power Attack, Weapon Focus (battleaxe)
Skills Intimidate +3, Perception +5, Profession (sailor) +2, Survival +5, Swim +1
Languages Common, +1 additional
SQ fast movement
Organization solitary, pair, or raiding party (2d6 raiders and one longboat captain)
Treasure NPC Gear (chainmail, heavy wooden shield, battleaxe, potion of cure light wounds, other treasure)
Raiders seek to prove themselves by sailing to distant lands and returning with riches, either obtained by shrewd trading or taken as plunder from a successful raid. All raiders seek to show their courage in battle, fighting fiercely for pillage or honor.
While raiding, these barbarians employ the element of surprise; in the faint predawn light, they quietly row their longship with muffled oars as they draw near the targeted settlement. Sometimes raiders might put in at a nearby, uninhabited harbor so as to approach their quarry on foot from inland, using nearby terrain as cover. However they approach, the raiders aim to catch their prize unawares to prevent their prey from fleeing with valuable plunder. When a group of raiders attacks, the clamorous sound of their war songs floats over the din of battle, and the battle plan changes from stealth to intimidation. While raiders have a keen sense of tactics, they prefer to fight as bold individuals, rather than in strict formations, in hopes of gaining personal glory. Once battle commences, raiders often form a wedge of spears to drive their way through enemy lines. They use shield wall tactics when outnumbered or when they encounter stiff opposition.
After a successful attack, raiders quickly gather loot and valuable captives onto their longships. As well as coins and other riches, the raiders often take bulky luxury goods that are hard to obtain in their homeland, such as well-made furniture or carpets, and even appropriate high-pedigree livestock to increase the quality of their own herds. Slaves are often harvested from the ranks of a village’s able-bodied youths. While raiders seize anything of value that they can bring on board their longships, they are unlikely to wantonly destroy a raided settlement. After all, if the settlement is able to eventually recover from the attack, it can provide more plunder in the next raiding season.
In large groups, raiders can take over a wide area of countryside, and often demand an exorbitant payment from local leaders to move on. Smaller communities frequently pay, rather than attempting the expensive process of raising an army and then fighting an uncertain battle against these bloodthirsty raiders.
Pathfinder Campaign Setting: Lands of the Linnorm Kings © 2011, Paizo Publishing, LLC; Authors: Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary.