Acolyte of False God (Human Warrior 2)

Acolyte CR 1/2

XP 200
Human warrior 2
LE Medium humanoid
Init +0; Senses Perception +1


AC 15, touch 10, flat-footed 15 (+3 armor, +2 shield)
hp 13 each (2d10+2)
Fort +4, Ref +0, Will –1


Speed 30 ft.
Melee short sword +5 (1d6+2/19–20) or sap +4 (1d6+2 nonlethal)
Ranged dagger +2 (1d4+2/19–20)


Before Combat Acolytes desperately hope the PCs surrender.

During Combat The acolytes charge the nearest PC as a group and stick together throughout the battle, hoping their numbers can overwhelm individual opponents.

Morale The acolytes fight so long as their leader is present. Should their leader die or flee, they run for their lives.


Str 15, Dex 11, Con 12, Int 8, Wis 9, Cha 10
Base Atk +2; CMB +4; CMD 14
Feats Shield Focus, Weapon Focus (short sword)
Skills Intimidate +5, Perception +1, Ride +3
Languages Common
Gear studded leather armor, light wooden shield, daggers (2), sap, short sword, white robes, iron mask, 2d10 gp each

Section 15: Copyright Notice

Pathfinder Module: City of Golden Death. Copyright 2010, Paizo Publishing, LLC. Author: Joshua J. Frost.

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