Sleepless Detective CR 9
Alchemist Extracts Prepared (CL 5th)
Str 10, Dex 13, Con 8, Int 19, Wis 14, Cha 12
Base Atk +6; CMB +6; CMD 17
Feats Alertness, Brew Potion, Deft Hands, Extra Discovery, Iron Will, Persuasive, Throw Anything, Toughness
Skills Bluff +5, Climb +0, Craft (alchemy) +17, Diplomacy +18 (+22 to gather information), Disable Device +17, Disguise +10, Heal +10, Intimidate +8, Knowledge (arcana) +10, Knowledge (local) +17, Knowledge (nature) +10, Perception +23, Sense Motive +23, Sleight of Hand +10, Spellcraft +11, Swim +4
Languages Common, Skald, +2 additional
SQ alchemy (alchemy crafting +5, identify potions), canny sleuth, discoveries (extend potion 4/day, precise bombs [4 squares], tanglefoot bomb), eye for detail, follow clues, forensic thaumaturgy*, mutagen (+4/–2, +2 natural, 50 minutes), poison use, swift alchemy
Combat Gear dust of appearance, elixir of truth, feather token (bird), potion of jump, potion of see invisibility, potion of spider climb, wand of owl’s wisdom (8 charges), acid (3), smokesticks (2), sunrods (2), tanglefoot bag, tindertwigs (5); Other Gear +1 chain shirt, daggers (2), mwk dagger, cloak of resistance +1, ring of swimming, alchemy crafting kit, formula book (contains all prepared extracts as well as the following: 2nd—see invisibility; 1st—bomber’s eye, detect undead, jump, identify, negate aroma, shield, true strike), healer’s kit, mwk thieves’ tools
When using detect magic, the Sleepless detective treats recently ended magical effects as though they were one category stronger when determining how long a lingering aura remains. In addition, the Sleepless detective may concentrate for an additional round to determine exactly how long the lingering aura has been there.
Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.