Male half-elf bard 7/shadowdancer 2
CN Medium humanoid (elf)
Init +5; Senses low-light vision, darkvision 60 ft.; Perception +10
AC 21, touch 18, flat-footed 16 (+3 armor, +5 Dex, +2 deflection, +1 dodge)
hp 58 (9d8+18)
Fort +7, Ref +14, Will +9; +2 vs enchantment spells and effects
Defensive Abilities evasion, uncanny dodge
Immune magic sleep effects
Speed 60 ft.
Melee Shadow +13/+8 (1d6+1/19-20), or
Shadow +11/+6 (1d6+1) and Whisper +11 (1d6+1/19-20)
Ranged Wyvernsting +13 (1d8 plus poison)
Special Attacks bardic performance 7/day (distraction, fascinate (DC 16), inspire courage +2, inspire competence +3, suggestion (DC16))
Spells Prepared (CL 6th)
3rd (2/day) – confusion (DC 16), haste
2nd (4/day) – detect thoughts (DC 15), enthrall, glitterdust (DC 15), mirror image
1st (5/day) – alarm, charm person (DC 14), cure light wounds, silent image (DC 14)
0 – dancing lights, detect magic, ghost sound (DC 13), light, message, read magic
Before Combat He casts haste and mirror image.
During Combat He goes to work with Whisper and Shadow, silencing spellcasters and using Shadow’s invisible strikes. If engaged at range, the half-elf employs Wyvernsting to deadly effect.
Morale He generally favors caution, and retreats when reduced to below 20 hit points. When combating those who imprisoned his love, however, he fights to the death.
Str 10, Dex 21, Con 14, Int 11, Wis 12, Cha 16
Base Atk +6; CMB +6; CMD 21
Feats Combat Reflexes, Dodge, Mobility, Skill Focus (Stealth), Two-Weapon FightingB, Weapon Finesse
Skills Acrobatics +16, Bluff +14, Diplomacy +14, Escape Artist +16, Perception +10, Perform (sword dance) +15, Stealth +20
SQ bardic knowledge, hide in plain sight
Gear boots of elvenkind, cloak of resistance +2, gloves of Dexterity +2, bracers of armor +3, ring of protection +2, Shadow, simple black-grey tunic and pants, Whisper, Wyvernsting with 10 cold iron bolts
GameMastery Module E1: Carnival of Tears, Copyright 2007 Paizo Publishing, LLC. Authors: Tim Hitchcock and Nicolas Logue.