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Merchant Prince (CR 9)

Merchant Prince CR 9

XP 6,400
Human expert 4/rogue 6
N Medium humanoid
Init +3; Senses Perception +17

DEFENSE

AC 16, touch 13 [22 vs. rays], flat-footed 13 (+2 armor [+9 vs. rays], +3 Dex, +1 shield)
hp 58 (10d8+13)
Fort +6, Ref +11, Will +8
Defensive Abilities evasion, trap sense +2, uncanny dodge

OFFENSE

Speed 30 ft.
Melee dagger +10/+5 (1d4–1/19–20)
Ranged mwk military pistol +11/+6 (1d8/x4) or dagger +10 (1d4–1/19–20)
Special Attacks sneak attack +3d6
Spell-like Abilities (CL 6th, concentration +8)

3/daydetect magic
2/daycharm person (DC 13)

STATISTICS

Str 8, Dex 16, Con 12, Int 14, Wis 10, Cha 16
Base Atk +7; CMB +6; CMD 19
Feats Alertness, Craft Wondrous Item, Magical Aptitude, Master Craftsman, Skill Focus (Profession [merchant]), Weapon Finesse
Skills Appraise +17, Bluff +17, Diplomacy +17, Disable Device +12, Disguise +15, Handle Animal +10, Intimidate +10, Knowledge (local) +10, Linguistics +8, Perception +17 (+20 to find traps), Perform (act) +10, Perform (séance) +10, Perform (oratory) +10, Profession (merchant) +21, Ride +10, Sense Motive +16, Sleight of Hand +10, Spellcraft +19, Stealth +10, Use Magic Device +23
Languages Common, Dwarven, Gnome, Halfling
SQ rogue talent (major magic, minor magic, resiliency), trapfinding +3
Combat Gear wand of identify (20 charges), wand of ray of enfeeblement (20 charges), wand of shocking grasp (CL 3rd, 20 charges); Other Gear +1 orange scatterlight suit, masterwork military pistol with 10 metal cartridges, masterwork buckler, dagger, circlet of persuasion, cloak of resistance +2, handy haversack, hat of disguise, disguise kit, magnifying glass, masterwork thieves’ tools

Boon A merchant prince can arrange the purchase or sale of an item as if the local community were two categories larger than normal. A merchant prince can also sell any item under the community’s base value at a 10% discount.

Merchant princes are the captains of commerce, canny mercantilists who deal with nation-spanning trade contracts in bulk commodities as well as backroom deals over baubles of great price. They are clever negotiators and can serve as highly skilled spies, diplomats, or charlatans emulating true magicians.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.