Mayor CR 8
Speed 30 ft.
Melee +1 rapier +7/+2 (1d6/18–20) or dagger +6/+1 (1d4–1/19–20)
Ranged dagger +7 (1d4–1/19–20)
Str 8, Dex 10, Con 10, Int 14, Wis 11, Cha 14
Base Atk +7; CMB +6 (+10 disarm); CMD 16 (18 vs. disarm)
Feats Alertness, Combat Expertise, Greater Disarm, Improved Disarm, Skill Focus (Diplomacy), Skill Focus (Knowledge [local])
Skills Bluff +15, Diplomacy +21, Intimidate +10, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +21, Knowledge (nobility) +15, Linguistics +8, Perception +10, Perform (oratory) +15, Profession (choose one) +13, Ride +8, Sense Motive +17
Languages Common, Dwarven, Elven, Gnome, Halfling, Sylvan
Gear +1 studded leather, +1 buckler, +1 rapier, dagger, feather token (bird), periapt of health, unguent of timelessness (2), light horse with riding saddle
Boon Mayors can provide detailed information on their community, major power groups or individuals, and secret or hidden locations. They can also free PCs from legal trouble or arrest NPCs of up to 12th level and detain them for 24 hours.
A mayor can be found in any sizable town or city, or even in charge of a small village of strategic or economic importance. Large cities might have several mayors as district administrators, serving together on a city council. A mayor could serve as the head of a college or guild, or as the ambassador of a titled lord.