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Cabalist (Changeling Witch 9)

Cabalist CR 8

XP 4,800
Changeling Witch 9
NE Medium humanoid (changeling)
Init +1; Senses darkvision 60 ft.; Perception +3

DEFENSE

AC 14, touch 12, flat-footed 13 (+1 deflection, +1 Dex, +2 natural)
hp 52 (9d6+18)
Fort +6, Ref +5, Will +10

OFFENSE

Speed 30 ft.
Melee 2 claws +3 (1d4) or quarterstaff +3 (1d6)
Ranged sling +5 (1d4–1)
Special Attacks hexes (cackle, charm [2 steps, 3 rounds], disguise [9 hours], evil eye [–4, 6 rounds], slumber [9 rounds], ward [+3])
Witch Spells Prepared (CL 9th; concentration +12)

Patron Water

STATISTICS

Str 8, Dex 13, Con 10, Int 17, Wis 16, Cha 12
Base Atk +4; CMB +3; CMD 15
Feats Deceitful, Extend Spell, Extra Hex, Great Fortitude, Toughness
Skills Bluff +12, Disguise +3, Intimidate +13, Knowledge (arcana) +15, Knowledge (nature) +15, Spellcraft +15
Languages Aklo, Common, Giant, Goblin, +1 additional
SQ hulking changeling, witch’s familiar (snake)
Combat Gear potion of bear’s endurance, potion of cure serious wounds, scroll of augury, scroll of cloudkill, wand of confusion (4 charges), wand of false life (10 charges); Other Gear quarterstaff, sling, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 120 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.