Vivisectionist Cleric CR 6
6/day— bleeding touch (3 rounds), touch of darkness (3 rounds)
Cleric Spells Prepared (CL 7th; concentration +10)
4th—poison (DC 18), shadow conjurationD (DC 17)
3rd—bestow curse (DC 17), contagion (DC 17), deeper darknessD, dispel magic
2nd—blindness/deafnessD (blindness only, DC 16), darkness, desecrate, eagle’s splendor, silence (DC 15)
1st—cause fearD (2, DC 15), deathwatch, doom (DC 15), magic weapon, shield of faith
0th (at will)—bleed (DC 14), detect magic, light, resistance
During Combat The cleric casts magic weapon and shield of faith. If she has minions, she orders them to attack so she can use magic from a distance. She casts darkness to hide in and channels negative energy. If forced out of the darkness, she disables targets with bestow curse, blindness, and poison, then uses her spiked chain.
Str 12, Dex 10, Con 14, Int 8, Wis 17, Cha 14
Base Atk +5; CMB +6; CMD 16
Feats Blind-Fight, Combat Casting, Command Undead, Heavy Armor Proficiency, Improved Channel, Spell Focus (necromancy)
Skills Heal +9, Knowledge (religion) +6, Perception +7, Spellcraft +5
Combat Gear potion of cure moderate wounds, flask of acid, smokesticks (2); Other Gear masterwork full plate, light crossbow with 20 bolts, masterwork spiked chain, cloak of resistance +1, unholy water, wooden unholy symbol, onyx gems (worth 350 gp), silver dust for desecrate (worth 25 gp), 114 gp
The vivisectionist cleric serves the god of pain and darkness, and can keep victims alive for weeks.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.