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Tulpa Monk 5

A gray-skinned humanoid with oddly unremarkable features floats ponderously in mid-air.

Tulpa CR 6

XP 2,400
Male human tulpa monk 5
LN Medium outsider (augmented humanoid, human)
Init +7; Senses darkvision 60 ft.; Perception +11

DEFENSE

AC 19, touch 18, flat-footed 15 (+3 Dex, +1 dodge, +1 monk, +3 Wis, +1 natural)
hp 46 (5d8+20)
Fort +6, Ref +7, Will +7; +2 vs. enchantment, +4 vs. mind–affecting effects
Defensive Abilities evasion; Immune disease

OFFENSE

Speed 40 ft.
Melee unarmed strike +9 (1d8+5) or flurry of blows +9/+9 (1d8+5)
Special Attacks flurry of blows, stunning fist (5/day, DC 15)
Psychic Magic (CL 5th; concentration +5)

8 PEburst of adrenaline (1 PE), burst of insight (1 PE), ego whip I (3 PE, DC 13), levitate (2 PE), paranoia (2 PE, DC 12)

STATISTICS

Str 20, Dex 16, Con 14, Int 10, Wis 17, Cha 8
Base Atk +3; CMB +8; CMD 26
Feats Dodge, Improved Initiative, Improved Unarmed Strike, Power Attack, Stunning Fist, Toughness, Weapon Focus (unarmed strike)
Skills Acrobatics +11, Bluff +0 (+8 vs. its creator), Diplomacy +0 (+8 vs. its creator), Intimidate +7 (+15 vs. its creator), Perception +11, Sense Motive +11 (+19 vs. its creator), Stealth +11; Racial Modifiers +8 Bluff, Diplomacy, Intimidate, and Sense Motive vs. its creator
Languages Common
SQ creator link, fast movement, high jump, ki pool (5 points, magic), maneuver training, mental form (DC 12), slow fall 20 ft., sustained by thought

ECOLOGY

Environment any
Organization solitary
Treasure NPC gear (amulet of natural armor +1, potion of cure moderate wounds, potion of fly, potion of invisibility)

Tulpas are constructed of ideas and imagination. Beings of pure thought (some theorize that they are made of the same mysterious substance as the Astral Plane), tulpas are made physical by a powerful mind that is either psychically attuned or has some amount of latent psychic power.

The exact process that creates a tulpa is not well understood. Sometimes such beings come about after years of practice and meditation followed by an occult ritual.

Other times they seem to appear spontaneously, often after their creators suffer traumatic experiences. More often than not, in these latter cases, the creators are children. Such a child witnesses something horrific or far too strange for her nascent imagination to comprehend, and ends up creating an imaginary friend to help her sort through the event and protect her from other potential dangers. While most of these imaginary friends are nothing more than figments of her mind, every so often they manifest as tulpas. Some such tulpas are noble creatures that protect the child who created them, but just as many are malicious entities that subtly torment the child or lead her astray.

While a tulpa is a creature of thought created by the imagination of another being, it has a will and a mind of its own. This often leads to conflict between a tulpa and its creator. In order to protect itself from banishment or worse, a tulpa often attempts to compel others to think and concentrate on its existence. This allows the tulpa to create havens of other “creators” in case its original creator forgets about the tulpa or becomes incapacitated.

Nonetheless, even a sadistic tulpa or a tulpa with an actively belligerent creator must protect its creator’s life in order to preserve its own existence.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.