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Thunder Wizard (Halfling Evoker 7)

Thunder Wizard
CR 6

XP 2,400
Halfling Evoker 7
LN Small humanoid (halfling)
Init +7; Senses Perception +10

DEFENSE

AC 19, touch 15, flat-footed 16 (+4 armor, +1 deflection, +3 Dex, +1 size)
hp 37 (7d6+10)
Fort +5, Ref +7, Will +10; +2 vs. fear
DR 10/magic (ranged weapon attack only; 30 points)

OFFENSE

Speed 20 ft.
Melee dagger +2 (1d3–2/19–20) or quarterstaff +2 (1d4–2)
Ranged dagger +7 (1d3–2/19–20)
Special Attacks intense spells (+3 damage)
Arcane School Spell-Like Abilities (CL 7th; concentration +10)

6/day—force missile (1d4+3)

Evoker Spells Prepared (CL 7th; concentration +10)

Opposition Schools divination, necromancy

TACTICS

Before Combat The wizard casts mage armor and protection from arrows. If she has an ally who attacks in melee, she casts protection from energy (electricity) on that ally to protect him from her lightning bolt spells; otherwise, she casts it on herself (warding against fire).

During Combat The wizard tries to catch multiple opponents with black tentacles, then follows up with a lightning bolt to hit as many targets as possible. She uses her imp to invisibly deliver shocking grasp and empowered shocking grasp.

Base Statistics

Without mage armor, the wizard’s statistics are AC 15, touch 15, flat-footed 12.

STATISTICS

Str 6, Dex 16, Con 12, Int 16, Wis 13, Cha 12
Base Atk +3; CMB +0; CMD 14
Feats Combat Casting, Empower Spell, Improved Familiar, Improved Initiative, Iron Will, Scribe Scroll
Skills Acrobatics +5 (+1 when jumping), Bluff +6, Climb +0, Knowledge (arcana) +13, Knowledge (dungeoneering) +9, Knowledge (engineering) +7, Knowledge (planes) +8, Perception +10, Spellcraft +13, Stealth +10, Use Magic Device +5
Languages Common, Draconic, Dwarven, Goblin, Halfling, Infernal
SQ arcane bond (imp)
Combat Gear pearl of power (1st), potion of cure moderate wounds, potion of lesser restoration, scroll of black tentacles, scrolls of invisibility (2), scrolls of lightning bolt (2), scrolls of mirror image (2), scroll of protection from energy; Other Gear dagger, quarterstaff, cloak of resistance +1, ring of protection +1, spellbook, 186 gp

DESCRIPTION

The thunder wizard manipulates sound and electricity to destroy her enemies.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.