Speed 30 ft.
Melee unarmed strike +9 (1d3) or shortspear +9 (1d6)
Ranged shortspear +9 (1d6)
Special Attacks sneak attack +4d6
Tactics If forced to fight, he goes on the defensive, and only fights as long as it takes to try to escape peril. If reduced to 14 hp or less, he surrenders and begs for mercy, offering all his gear and wealth in return for his life.
Str 10, Dex 18, Con 14, Int 13, Wis 8, Cha 12
Base Atk +5; CMB +5; CMD 19
Feats Deflect Arrows, Improved Unarmed Strike, Lightning Reflexes, Persuasive, Run, Weapon FinesseB
Skills Bluff +11, Diplomacy +13, Disable Device +14, Escape Artist +14, Intimidate +13, Knowledge (local) +11, Perception +9, Sense Motive +9, Sleight of Hand +14, Stealth +14
Languages Common, Gnoll, +1 additional
SQ fast stealth, finesse rogue, stand up, trapfinding +3
Gear +1 padded armor, shortspear, figurine of wondrous power (silver raven), 400 gp in rubies, 9 pp, 14 gp
Pathfinder 21: The Jackal’s Price. Copyright 2009, Paizo Publishing, LLC; Author: Darrin Drader