Knight Commander CR 6
Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 13
Base Atk +6; CMB +9; CMD 20
Feats Mounted Combat, Ride-By Attack, Shield Wall, Skill Focus (Ride), Spirited Charge, Trample
Skills Diplomacy +11, Handle Animal +11, Intimidate +11, Knowledge (nobility) +10, Ride +9 (+15 when riding his bonded mount)
SQ expert trainer +2, mount (horse), order of the lion (lion’s call), tactician (2/day, 5 rounds, standard action)
Combat Gear potion of cure light wounds, potion of eagle’s splendor; Other Gear masterwork full plate, masterwork light steel shield, +1 lance, heavy crossbow with 20 bolts, longsword, cloak of resistance +1, military saddle, 42 gp
|Knight Commander’s Mount|
Speed 50 ft.
Melee bite +6 (1d4+4), 2 hooves +4 (1d6+2)
Space 10 ft.; Reach 5 ft.
Str 19, Dex 14, Con 17, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Endurance, Light Armor Proficiency, Multiattack, Toughness
Skills Swim +10
SQ combat trained, tricks (attack, come, defend, down, guard, heel, perform, stay)
Combat Gear chain shirt barding
Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.