Explorer CR 6
Speed 30 ft.
Melee +1 quarterstaff +6 (1d6+1) or sap +5 (1d6 nonlethal)
Ranged tanglefoot bag +7 ranged touch (entangled)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate, inspire courage +1), sneak attack +2d6
Bard Spells Known (CL 1st; concentration +3)
0 (at will)— dancing lights, mage hand, message, prestidigitation
Before Combat He does everything in his power to avoid combat through diplomacy and compromise.
During Combat He relies on Combat Expertise and attempts to inflict only nonlethal damage. The entire time, he constantly tries to defuse the conflict by looking for compromises or means to get his enemies to back down.
Morale He is willing to die to protect his friends and family, but he won’t die cheaply. He’s quick to flee a pointless death and is insightful enough to warn friends and neighbors so they can’t be used as leverage against him.
Str 10, Dex 14, Con 10, Int 14, Wis 12, Cha 15
Base Atk +5; CMB +5 (+7 trip); CMD 19 (21 vs. trip)
Feats Combat Expertise, Dodge, Endurance, Improved Feint, Improved Iron Will, Improved Trip, Persuasive, Quick Draw
Skills Bluff +6, Diplomacy +14, Disable Device +9, Intimidate +4, Knowledge (dungeoneering) +8, Knowledge (geography) +7, Knowledge (history) +8, Knowledge (local) +13, Knowledge (nature) +13, Linguistics +11, Perception +11, Perform (Oratory) +12, Profession (scribe) +9, Sense Motive +11, Stealth +12, Survival +6
Languages Celestial, Common, Dwarven, Elven, Gnome, Goblin, Orc, two others
SQ bardic knowledge +1, favored enemy (undead +2), favored terrain (urban +2), rogue talent (combat rogue), track +1, trapfinding +1, wild empathy +5
Combat Gear potion of cure moderate wounds, tanglefoot bags (4); Other Gear +1 studded leather, +1 quarterstaff, sap, ring of protection +1, masterwork thieves’ tools, 225 gp