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Jeweler/Trapsmith (Gnome Expert 7)


Jeweler/Trapsmith CR 6

XP 2,400
Female gnome expert 7
N Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +11

DEFENSE

AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
hp 15 (7d8+14)
Fort +4, Ref +6, Will +4; +2 bonus against illusion spells or effects
Defensive Abilities defensive training, illusion resistance

OFFENSE

Speed 20 ft.
Melee +1 mithral dagger +7 (1d3+1/19-20)
Spell-Like Abilities (CL 7th; concentration +8)

1/daydancing lights (DC 11), ghost sound (DC 11), prestidigitation, speak with animals

STATISTICS

Str 10, Dex 14, Con 15, Int 16, Wis 8, Cha 12
Base Atk +5; CMB +4; CMD 16
Feats Improved Initiative, Lightning Reflexes, Skill Focus (craft [jewelry], craft [traps])
Skills Appraise +13, Diplomacy +11, Craft (jewelry) +13, Craft (traps) +18, Knowledge (dungeoneering) +13, Knowledge (engineering) +13, Knowledge (nobility) +13, Perception +11, Sense Motive +9, Stealth +6; Racial Modifiers Craft (traps) +2, Perception +2
Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan
SQ gnome magic, hatred, keen senses, obsessive, weapon familiarity
NPC Gear +1 chain shirt, +1 jewel encrusted mithral dagger (300 gp worth of jewels), various jewelry (200 gp)

Section 15: Copyright Notice

The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.