Dog Rider Knight (Halfling Paladin 7)

Dog Rider Knight
CR 6

XP 2,400
Halfling Paladin 7
LG Small humanoid (halfling)
Init +2; Senses Perception +5; Aura courage (10 ft.)

DEFENSE

AC 23, touch 13, flat-footed 21 (+7 armor, +2 Dex, +3 shield, +1 size)
hp 60 (7d10+17)
Fort +10, Ref +8, Will +8; +2 vs. fear
Immune disease, fear

OFFENSE

Speed 15 ft.
Melee +1 lance +14/+9 (1d6+5/×3) or mwk longsword +13/+8 (1d6+4/19–20)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks channel positive energy (DC 16, 4d6), smite evil 3/day (+3 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +10)

At willdetect evil

Paladin Spells Prepared (CL 4th; concentration +7)

TACTICS

Before Combat The paladin casts bull’s strength.

During Combat The paladin uses Ride-By Attack to charge his foes, and uses smite evil.

Base Statistics

Without bull’s strength, the paladin’s statistics are Melee +1 lance +12/+7 (1d6+3/×3) or mwk longsword +11/+6 (1d6+2/19–20); Str 14; CMB +8; CMD 20; Skills Climb +0.

STATISTICS

Str 18, Dex 14, Con 13, Int 10, Wis 8, Cha 16
Base Atk +7; CMB +10; CMD 22
Feats Mounted Combat, Ride-By Attack, Toughness, Weapon Focus (lance)
Skills Acrobatics +0 (–4 when jumping), Climb +2, Heal +7, Perception +5, Ride +8 (+10 to stay in the saddle), Survival +1
Languages Common, Halfling
SQ aura, code of conduct, divine bond (mount), lay on hands (3d6, 6/day), mercies (dazed, shaken)
Combat Gear potion of aid, potion of shield of faith; Other Gear +1 breastplate, +1 heavy steel shield, +1 lance, masterwork longsword, silver holy symbol, exotic military saddle, 420 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

scroll to top