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Desert Skirmisher (Human Ranger (Skirmisher archetype) 7)

Desert Skirmisher CR 6

XP 2,400
Human Ranger (Skirmisher archetype) 7
LN Medium humanoid (human)
Init +2; Senses Perception +15

DEFENSE

AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 64 (7d10+21)
Fort +7, Ref +10, Will +5

OFFENSE

Speed 30 ft.
Melee +1 scimitar +12/+7 (1d6+4/18–20)
Ranged mwk longbow +10/+5 (1d8/×3)
Special Attacks favored enemy (humans +4, native outsiders +2)

STATISTICS

Str 17, Dex 14, Con 12, Int 10, Wis 14, Cha 8
Base Atk +7; CMB +10; CMD 23
Feats Dodge, Endurance, Lightning Reflexes, Point-Blank Shot, Precise Shot, Skill Focus (Perception), Toughness, Weapon Focus (scimitar)
Skills Heal +4, Intimidate +9, Knowledge (local) +7, Knowledge (religion) +7, Perception +15, Sense Motive +9, Stealth +11, Survival +12
Languages Common, +1 additional
SQ favored terrain (desert +2), hunter’s bond (companions), hunter’s tricks 5/day (hateful attack, uncanny senses), track +3, wild empathy +6, woodland stride
Combat Gear tanglefoot bag (2); Other Gear +1 leather lamellar, +1 scimitar, mwk longbow with 20 arrows, cloak of resistance +1, elixir of truth, elixir of vision, everburning torch, healer’s kit, mwk manacles, 39 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.