7/day—diviner’s fortune (+3)
3rd—clairaudience/clairvoyance, deep slumber (DC 18), haste (DC 17), hold person (DC 18)
2nd—flaming sphere (DC 16), fox’s cunning, pyrotechnics (DC 16), see invisibility, touch of idiocy
1st—charm person (DC 16), detect undead, mage armor, magic missile, shield
0th (at will)—dancing lights, detect magic, detect poison, message
Str 8, Dex 12, Con 14, Int 18, Wis 13, Cha 10
Base Atk +3; CMB +2; CMD 14
Feats Brew Potion, Combat Casting, Improved Initiative, Scribe Scroll, Spell Focus (enchantment)
Skills Diplomacy +3, Heal +5, Intimidate +6, Knowledge (arcana) +11, Knowledge (geography, history, local, nature) +8, Knowledge (religion) +9, Perception +7, Sense Motive +3, Spellcraft +12, Survival +3
Languages Auran, Common, Draconic, Dwarven, Giant, Orc
SQ arcane bond (falchion), forewarned, orc blood, weapon familiarity
Combat Gear potions of cat’s grace (2), potions of cure light wounds (2), potion of cure moderate wounds, potion of protection from arrows, scroll of comprehend languages, scrolls of mage armor (2), scroll of mount, wand of enlarge person (20 charges); Other Gear light crossbow with 20 bolts, masterwork falchion, cloak of resistance +1, ring of protection +1, spellbook, 239 gp
The tribal seer speaks to hostile spirits and interprets omens that affect her tribe.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.