Swordlord CR 5
Str 12, Dex 17, Con 14, Int 14, Wis 10, Cha 8
Base Atk +6; CMB +7 (+9 disarm); CMD 20 (22 vs. disarm)
Feats Dueling Mastery, Combat Expertise, Dazzling Display, Exotic Weapon Proficiency (dueling sword), Improved Disarm, Weapon Finesse, Weapon Focus (dueling sword), Weapon Specialization (dueling sword)
Skills Acrobatics +11, Bluff +7, Diplomacy +7, Intimidate +7, Knowledge (nobility) +10, Sense Motive +8
Languages Common, Orc, +1 additional
SQ deft strike
Combat Gear potions of cure light wounds (2); Other Gear +1 studded leather, +1 dueling sword, dagger, cloak of resistance +1, cold weather outfit, 45 gp
The swordlord gains a +2 bonus on Initiative checks whenever she starts combat with a dueling sword in her hand. As long as she wields only a single dueling sword in one hand, she gains a +2 shield bonus to AC; if she wields the sword in two hands, this bonus decreases to +1.
When the swordlord makes a full attack with a dueling sword, she gains a +1 bonus to AC against melee attacks until the beginning of her next turn.
The swordlord can add her Dexterity bonus on damage rolls made with a dueling sword instead of using her Strength bonus. This bonus on damage applies whether she is wielding a dueling sword one-handed or two-handed, though she does not apply 1-1/2 times her Dexterity bonus on damage rolls while fighting two-handed. She cannot use this ability if she is wielding a shield or an off-hand weapon, including armor spikes, unarmed strikes, or natural weapons.
Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.