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Crafty Wizard (Human Rogue 4 / Wizard 2)

Crafty Wizard CR 5

XP 1,600
Male Human rogue 4/wizard 2
NG Medium humanoid (human)
Init +4; Senses Perception +13

DEFENSE

AC 16, touch 16, flat-footed 11 (+1 deflection, +4 Dex, +1 dodge)
hp 28 (4d8+2d6)
Fort
+0, Ref +4, Will +2
Defensive Abilities evasion, trap sense +1, uncanny dodge

OFFENSE

Speed 30 ft.
Melee mwk rapier +10 (1d6/18–20)
Ranged mwk hand crossbow +9 (1d4/19–20)
Special Attacks sneak attack +2d6, hand of the apprentice (5/day)
Spells Prepared (CL 2nd; concentration +4)

1st—charm person (DC 13), magic missile
0 (at will)—detect magic, message, prestidigitation, read magic

Tactics
Before Combat He rejects the idea of a fair fight, and if he can’t talk his way out of combat using diplomacy or charm person, he attempts to hide in order to surprise his opponents with a sneak attack.
During Combat Though he enjoys a friendly duel as much as the next person, he takes his mission too seriously to risk himself needlessly and uses Spring Attack to stay out of reach, sneak attacking surprised or flanked foes. Against non-good foes, his natural prejudice shows through, and he has no qualms about using lethal force against “inferior specimens.”
Morale He retreats if brought below 10 hit points, preferring to ambush his prey later.

STATISTICS

Str 12, Dex 18, Con 10, Int 14, Wis 14, Cha 12
Base Atk +4; CMB +5; CMD 19
Feats Alertness, Dodge, Scribe Scroll, Spring Attack, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +13, Bluff +10, Climb +5, Diplomacy +10, Disable Device +10, Disguise +10, Escape Artist +10, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +7, Perception +13, Sense Motive +9, Stealth +13
Languages Common, Draconic, Elven
SQ arcane bond (cat named Shingles), native of secluded land, rogue talents (fast stealth, finesse rogue), trapfinding +2
Combat Gear potions of cure light wounds (3); Other Gear masterwork hand crossbow with 20 bolts, masterwork rapier, daggers (2), ring of protection +1, backpack, blank invitations (3), masterwork thieves’ tools, pen and ink (1 vial), silk rope (50 ft.), spellbook, 450 gp

SPECIAL ABILITIES

Native of Secluded Land (Ex)

Generations of selective breeding have given natives of the island numerous beneficial traits, making them shining examples of their races. A native PC uses the purchase method to determine ability scores and the high fantasy point allotment.