Con Artist CR 5
Speed 30 ft.
Melee mwk rapier +6 (1d6/18–20)
Ranged dagger +5 (1d4/19–20)
Special Attacks bardic performance 18 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +2, suggestion)
Bard Spells Known (CL 6th; concentration +10)
2nd (4/day)—alter self, detect thoughts (DC 16), minor image (DC 17), suggestion (DC 16)
1st (5/day)—comprehend languages, disguise self, silent image (DC 16), ventriloquism (DC 16)
0th (at will)—dancing lights, detect magic, ghost sound (DC 15), message
Str 10, Dex 13, Con 8, Int 14, Wis 12, Cha 18
Base Atk +4; CMB +4; CMD 16
Feats Skill Focus (Perform [act, oratory]), Spell Focus (illusion), Weapon Finesse
Skills Acrobatics +6, Escape Artist +10, Knowledge (arcana) +10, Knowledge (local) +14, Knowledge (nobility) +13, Perception +3, Perform (act, oratory) +16, Perform (string) +13, Sense Motive +10, Spellcraft +8, Stealth +10
Languages Common, Draconic, Elven
SQ bardic knowledge +3, elf blood, lore master 1/day, versatile performance (act, oratory)
Combat Gear elixir of truth, potion of cure light wounds, potions of invisibility (2); Other Gear +1 leather armor, masterwork rapier, dagger, ring of protection +1, violin, 13 gp
DESCRIPTIONCon artists are never what they first appear to be. They hustle the gullible using confidence schemes.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.