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Bahgra Druglord (CR 5)

Bahgra Druglord CR 5

XP 1,600
Male bahgra alchemist 1/rogue (poisoner) 5
N Medium humanoid (bahgra)
Init +6; Senses low-light vision, scent; Perception +7

DEFENSE

AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +2 natural, +2 shield)
hp 44 (6 HD; 5d8+1d8+14)
Fort +5, Ref +8, Will +0
Defensive Abilities evasion, master poisoner, uncanny dodge

OFFENSE

Speed 30 ft.
Melee +1 dagger +8 (1d4+4/19–20 plus poison), bite +6 (1d6+3) or mwk longsword +7 (1d8+4/19–20)
Ranged dagger +6 (1d4+3/19-20 plus poison)
Special Attacks bomb 2/day (1d6+1 fire, DC 11), sneak attack +3d6
Alchemist Extracts Prepared (CL 1st)

1st—adhesive spittle, shock shield

TACTICS

Before Combat A bahgra druglord secretly applies poison to the dagger if he anticipates battle and also drinks his mutagen to improve his Strength (thus reducing his Intelligence) along with an extract of shock shield.

During Combat A bahgra druglord attacks a foe until it succumbs to poison. After landing a couple of blows, he fights defensively so he can apply another dose of poison to the blade.

Base Statistics

Without his mutagen, a bahgra druglord’s statistics are:

AC 16, touch 12, flat-footed 14; Melee +1 dagger +6 (1d4+2/19–20 plus poison), bite +4 (1d6+1) or mwk longsword +5 (1d8+4/19–20); Str 12, Int 10; CMB +4, CMD 16; Skills Climb +9, Craft (alchemy) +5, Knowledge (local) +9, Knowledge (nature)+5, Spellcraft +5.

STATISTICS

Str 16, Dex 15, Con 14, Int 10, Wis 8, Cha 14
Base Atk +3; CMB +6; CMD 18
Feats Brew Potion, Improved Initiative, Point-Blank Shot, Throw Anything, Weapon Focus (dagger), Pack Attack, B
Skills Acrobatics +10, Bluff +7, Climb +11, Craft (alchemy) +4, Diplomacy +9, Disable Device +10, Heal +3, Intimidate +10, Knowledge (local) +8, Knowledge (nature) +4, Perception +7, Sense Motive +5, Sleight of Hand +10, Spellcraft +4, Survival +7
Languages Common, Bahgra
SQ alchemy (alchemy crafting +1, identify potions), mutagen (+4/–2, +2 natural, 10 minutes), rogue talents (lasting poison), poison use, cornered
Combat Gear alchemist’s fire (3), kiss of tsunis poison (3 doses; see sidebar), potions of cure light wounds (2), potion of cure moderate wounds; Other Gear +1 omniweave armor, +1 dagger, masterwork longsword, antitoxin, The Adept’s Guide to Poisons (book worth 50 gp; grants a +2 circumstance bonus on crafting poisons)

Kiss of Tsunis

Type poison, ingested or injury; save Fortitude DC 16 (injury) or 18 (ingested)

Frequency 1/round for 6 rounds effect 1d4+2 Con damage; cure 2 consecutive saves.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.