Wild Lancer CR 4
AC 18, touch 9, flat-footed 17 (+7 armor, +1 Dex, –2 rage, +2 shield)
hp 63 (5d12+25)
Fort +9, Ref +3, Will +5; +3 vs. spells and spell-like and supernatural abilities, +2 vs. enchantments
Defensive Abilities improved uncanny dodge, trap sense +1; Immune sleep
Speed 30 ft.
Melee mwk lance +12 (1d8+6/×3) or armor spikes +11 (1d6+6)
Ranged javelin +6 (1d6+6)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks rage (14 rounds/day), rage powers (quick reflexes, superstition +3)
During Combat The barbarian makes charge attacks whenever possible. If prevented from charging, she maneuvers to maximize attacks of opportunity caused by her extended reach. Her armor spikes are a weapon of last resort.
When not raging, the barbarian’s statistics are AC 20, touch 11, flat-footed 19; hp 53; Fort +7, Will+3; no bonus vs. spells and spell-like or supernatural abilities; Melee mwk lance +10 (1d8+4/×3) or armor spikes +9 (1d6+4); Ranged javelin +6 (1d6+4); Str 18, Con 14; CMB +9; Skills Climb +10, Swim +5.
Str 22, Dex 13, Con 18, Int 10, Wis 12, Cha 8
Base Atk +5; CMB +11; CMD 20
Feats Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge
Skills Acrobatics +2, Climb +12, Perception +11, Ride +8, Survival +5, Swim +7
Languages Common, Elven
SQ elf blood, fast movement
Combat Gear acid; Other Gear +1 breastplate with armor spikes, masterwork heavy wooden shield, javelins (5), masterwork lance, cloak of resistance +1, heavy horse (combat trained) with military saddle and masterwork studded leather barding, 310 gp
DESCRIPTIONSome barbarians are most at home on horseback.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.