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Stealthy Scavenger (Human Fighter 2/Rogue 3)

Stealthy Scavenger CR 4

XP 1,200
Human Fighter 2/Rogue 3
CN Medium humanoid (human)
Init +7; Senses Perception +9

DEFENSE

AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 37 (5 HD; 2d10+3d8+13)
Fort +6, Ref +6 (+1 vs. traps), Will +2 (+1 vs. fear)
Defensive Abilities bravery +1, evasion, trap sense +1

OFFENSE

Speed 30 ft.
Melee mwk short sword +8 (1d6+2/19–20) or mwk handaxe +8 (1d6+2/×3)
Ranged longbow +7 (1d8/×3) or blowgun +7 (1d2 plus poison)
Special Attacks sneak attack +2d6

STATISTICS

Str 14, Dex 17, Con 14, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +6; CMD 20
Feats Dodge, Improved Initiative, Mobility, Point-Blank Shot, Shot on the Run, Two-Weapon Fighting, Weapon Finesse
Skills Acrobatics +9, Climb +8, Disable Device +10, Escape Artist +10, Perception +9, Sense Motive +7, Stealth +11, Survival +7, Swim +8
Languages Common
SQ rogue talents (finesse rogue), trapfinding +1
Combat Gear potions of cure moderate wounds (2), potion of invisibility, alchemist’s fire, bloodroot poison (2 doses), tanglefoot bag; Other Gear mithral chain shirt, blowgun (with 10 darts), mwk thieves tools

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.