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Longboat Captain (Human Fighter 5)

This proud captain stands alert on the deck of her dragon-prowed longship, bow at the ready.

Longboat Captain CR 4

XP 1,200
Human fighter 5
CN Medium humanoid (human)
Init +3; Senses Perception –1

DEFENSE

AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 42 (5d10++10)
Fort +6, Ref +4, Will +2; +1 vs. fear
Defensive Abilities bravery +1

OFFENSE

Speed 30 ft.
Melee mwk battleaxe +7 (1d8+1/×3)
Ranged +1 composite longbow +11 (1d8+5/×3)
Special Attacks weapon training (bows +1)

STATISTICS

Str 12, Dex 16, Con 14, Int 13, Wis 8, Cha 12
Base Atk +5; CMB +6; CMD 19
Feats Deadly Aim, Iron Will, Persuasive, Point-Blank Shot, Precise Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow)
Skills Craft (carpentry) +9, Intimidate +11, Profession (sailor) +7, Sense Motive +4, Swim +9
Languages Aquan, Common, Skald
SQ armor training 1

ECOLOGY

Environment any
Organization solitary or raid (one longboat captain and 2d6 raiders)
Treasure NPC gear (masterwork chain shirt, +1 composite longbow with 20 arrows, masterwork battleaxe, potions of cure moderate wounds [2], other treasure)

A longship captain typically leads a crew of raiders, and as such must be as adept at combat as she is at command and tactics. At sea or on land, her steely gaze and authoritative tone ensure that her crew follow her orders quickly and without argument. An accomplished sailor herself, she has the ability to motivate her crew to work in unison and give their best effort—and indeed, to fight and die as necessary. She knows the workings of her ship inside out, often having had a hand in its construction. If the ship needs repairs in the midst of a journey, she proves herself a skilled carpenter and sail maker.

If a longship is caught in one of ferocious storms that frequently lash the Sea, the captain’s determination and shouted commands urging all hands to row for their lives are often the only things that prevent the ship from capsizing. Many longship captains prefer to follow coastlines, and at night have their boats seek safe harbor so that the crew can sleep in tents on the nearby shore—in such cases, the captain herself claims the privilege of the sleeping onboard, possibly with an honor guard or skeleton crew to prevent thieves or accidents. If an enemy attacks during the night, the high-walled hull of the ship can serve as an impromptu fortification.

In a naval battle, a longboat captain directs both the ship’s course and her crew’s tactics, all while personally raining down a shower of deadly arrows on the enemy vessel. Most longboat captains are certainly capable in melee combat, but prefer to issue orders and provide support with their arrows from a vantage point from which they can observe the whole battle—often the bows of their ships. A captain’s swift reactions, as well as her ability to yell a hasty word of warning or command to her crew, can determine whether she and her crew face victory or defeat, life or death.

When engaged in coastal raiding, the captain supervises the planning of the attack. She often leads a reserve group of raiders to strike against the strongest points of resistance or cut off those trying to flee. Those assigned to the captain’s guard see the post as a mark of honor, as well as a chance for a greater share of the loot.

A powerful and prosperous captain is often known to have her vessel’s figurehead enchanted with the ability to spit out gouts of flame, or so that its eyes glow with an eerie light, casting fear into the hearts of enemies who see it bearing down on them.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Lands of the Linnorm Kings © 2011, Paizo Publishing, LLC; Authors: Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary.