Speed 30 ft.
Melee +1 spear +6 (1d8+2/×3)
Ranged bomb +8 (1d6+3 fire plus 4 splash or 1d6+3 cold plus 4 splash plus stagger, DC 14) or acid +8 (1d6 acid plus 4 splash) or alchemist’s fire +8 (1d6 fire plus 4 splash) or tanglefoot bag +7 (entangle)
Special Attacks bomb 5/day (DC 14), mutagen (+4 Str, –2 Int, +2 natural armor, 20 minutes)
Alchemist Extracts Prepared (CL 2nd)
Before Combat If he hears intruders approaching, he drinks his shield extract.
During Combat He orders minions to attack intruders before casting bomber’s eye and throwing frost bombs. If forced into melee, he drinks his mutagen, increasing his Strength and natural armor at the expense of his intellect, then drinks one of his potions of enlarge person.
Morale If reduced to fewer than 10 hit points, he drinks his expeditious retreat extract and tries to flee through area 26 or one of the other exits (likely by jumping down the shaft to area 11) to escape the ossuary. He refuses to be captured and brought before the church for justice, so if cornered, he fights to the death.
Str 12, Dex 16, Con 10, Int 16, Wis 13, Cha 8
Base Atk +4; CMB +5; CMD 18
Feats Brew Potion, Improved Initiative, Point-Blank Shot, Precise Shot, Skill Focus (Use Magic Device), Throw Anything
Skills Craft (alchemy) +14, Disable Device +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +5, Knowledge (history) +8, Knowledge (religion) +12, Perception +10, Profession (mortician) +10, Spellcraft +8, Use Magic Device +11
Languages Common, Undercommon, two others
SQ alchemy (alchemy crafting +2, identify potions), discovery (frost bomb [1d6+3 cold plus stagger]), poison use
Combat Gear potions of cure light wounds (2), potions of enlarge person (2), wand of command undead (13 charges), acid (2), alchemist’s fire (2), smokesticks (2), tanglefoot bag, thunderstones (2); Other Gear masterwork studded leather, +1 spear, alchemist’s kit*, masterwork embalming tools, formula book (contains the formulae for extracts prepared above plus crafter’s fortune*, cure light wounds, and enlarge person), thieves’ tools, 83 gp
Having violated the tenets of faith, he has lost all his cleric spells and class features except for his proficiencies.