Courtier Spy (Human Aristocrat 1 / Rogue 3)

Courtier Spy CR 3

XP 600
Human
aristocrat 1/ rogue 3
N Medium humanoid ( human)
Init +1; Senses Perception +11

DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (4d8–4)
Fort +0, Ref +4, Will +5
Defensive Abilities evasion, trap sense +1

OFFENSE

Speed 30 ft.
Melee mwk dagger +3 (1d4/19–20)
Ranged mwk dagger +4 (1d4/19–20)
Special Attacks sneak attack +2d6

STATISTICS

Str 10, Dex 13, Con 9, Int 12, Wis 14, Cha 17
Base Atk +2; CMB +2; CMD 13
Feats Alertness, Deft Hands, Persuasive
Skills Bluff +10, Diplomacy +12, Disable Device +10, Disguise +10, Intimidate +12, Knowledge (local) +6, Knowledge (nobility) +6, Linguistics +5, Perception +11, Sense Motive +11, Sleight of Hand +8, Stealth +8
Languages Common, +2 additional
SQ rogue talent (fast stealth), trapfinding +1
Combat Gear smoke bomb; Other Gear concealed masterwork daggers (2), courtier’s outfit with hidden pockets, oil of taggit (1 dose), thieves’ tools
The spy is a special breed of courtier, adept at uncovering secrets and allaying suspicion. The most cautious simply sit and listen, blending into the background of any social situation. The most daring penetrate locks, intimidate servants, and seduce nobles, walking a precarious path between luxury and assassination.
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