Spry Ambusher CR 3
AC 21, touch 17, flat-footed 19 (+4 armor, +1 Dex, +1 dodge, +1 monk, +1 size, +3 Wis)
hp 25 (4d8+4)
Fort +5, Ref +6, Will +8; +2 vs. enchantments and illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion
Speed 30 ft.
Melee unarmed strike +6 (1d6+1) or +1 kama +6 (1d4+2) or unarmed strike flurry of blows +5/+5 (1d6+1)
Ranged shuriken +5 (1d1+1) or shuriken flurry of blows +4/+4 (1d1+1)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, flurry of blows, stunning fist (4/day, DC 15)
Gnome Spell-Like Abilities (CL 4th; concentration +5)
Str 12, Dex 13, Con 10, Int 12, Wis 16, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Combat Reflexes, Dodge, Improved Unarmed Strike, Scorpion Style, Stunning Fist, Weapon Focus (unarmed strike)
Skills Acrobatics +8, Bluff +5, Climb +6, Perception +12, Stealth +12
Languages Common, Elven, Gnome, Sylvan
SQ fast movement, ki pool (5 points, magic), maneuver training, slow fall 20 ft.
Combat Gear potions of cure light wounds (2), potion of mage armor, oil of magic weapon, smokestick, tanglefoot bag; Other Gear kama, shuriken (20), bracers of armor +1, cloak of resistance +1, 124 gp
DESCRIPTIONThese gnomes often protect gnome communities in groups that skirmish in the name of their lawful lord.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.