Illusionist (Human Wizard 4)

Illusionist CR 3

XP 800
Male human wizard (illusionist) 4
CG Medium humanoid
Init +1; Senses Perception +5

DEFENSE

AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 30 (4d6+12)
Fort +3, Ref +2, Will +5

OFFENSE

Speed 30 ft.
Melee dagger +1 (1d4–1/19–20)
Ranged light crossbow +3 (1d8/19–20)

Illusionist Spells Prepared (CL 4th; concentration +8)

2ndcreate pit* (DC 16), hypnotic pattern (DC 18), invisibility, staggering fall (DC 16)
1stcolor spray (DC 17), grease (DC 15), mage armor, silent image (DC 17)
0 (at will)dancing lights, detect magic, ghost sound, mage hand, read magic
Opposition Schools Evocation, Necromancy

STATISTICS

Str 8, Dex 13, Con 14, Int 18, Wis 12, Cha 10
Base Atk +2; CMB +1; CMD 12
Feats Cypher Magic**, Greater Spell Focus (illusion), Scribe Scroll, Spell Focus (illusion)
Skills Appraise +8, Craft (alchemy) +8, Intimidate +4, Knowledge (arcana) +13, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +11, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +5, Spellcraft +13
Languages Common, Draconic, Giant, Goblin, Orc, Sylvan
SQ arcane bond (amulet), extended illusions +2 rounds
Combat Gear scrolls of hold person (3), scrolls of identify (3),wand of magic missile (CL 3rd, 25 charges)
Other Gear light crossbow with 20 bolts, dagger, backpack, 10 ink pens, spell component pouch, spellbook, sunrods (2), 2 vials of ink, 3,600 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.

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