This greataxe-wielding orc berserker is clearly more dangerous than an ordinary bull orc, and despite his steel plate armor he moves with uncanny speed.
Archetypal Orc Barbarian CR 3
hp 42 (4d12+16)
Fort +6, Ref +2, Will +3
Defensive Abilities ferocity , trap sense +1, uncanny dodge
Speed 30 ft.
Melee greataxe +11 (1d12+10)
Ranged throwing axe +5 (1d6+7)
Special Attacks rage 12 rounds/day, rage powers (knockback, powerful blow)
Tactics A typical orc barbarian will rage at the earliest sign of combat hurling axes at foes that are beyond charge range and closing for melee as quickly as possible. They fight fearlessly in groups, often more fearful of being labeled a coward by their companions than death itself, but the last orc alive or conscious will often flee, and may even think himself rather clever for doing so.
Base Stastics When not raging, a typical orc barbarian has the following statistics: AC 17, touch 11, flat-footed 16; hp 34 (4d12+8); Fort +6, Ref +2, Will +1; Melee greataxe +9 (1d12+7); Ranged throwing axe +5 (1d6+5); Str 20, Con 15, Skills Climb +8, Swim +5
Str 24, Dex 12, Con 19, Int 8, Wis 10, Cha 8
Base Atk +4; CMB +9; CMD 20
Feats Power Attack, Cleave
Skills Climb +10, Intimidate +6, Knowledge (nature) +5, Perception +5, Survival +4, Swim +7
Languages Common, Orc
SQ fast movement
This volume offers an indispensable analysis of the most vicious killers of all – orcs. Born and bred for war, they are an awful, brutish, violent species and, despite their constant infighting and backstabbing, their horde armies remain a dire threat to all races.
- Series: Open Book Adventures
- Paperback: 48 pages
- Publisher: Osprey Publishing (June 23, 2015)