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Knight (Human Ranger 4)

Knight CR 3

XP 800
Human
ranger 4
LG Medium humanoid (human)
Init +1; Senses Perception +8

DEFENSE

AC 18, touch 11, flat-footed 17 (+6 armor, +1 Dex, +1 shield)
hp 30 (4d10+8)
Fort +6, Ref +5, Will +2

OFFENSE

Speed 20 ft.
Melee mwk longsword +8 (1d8+3/19–20) or mwk longsword +6 (1d8+3/19–20), mwk short sword +6 (1d6+1/19–20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)
Spells Prepared (CL 1st; concentration +2)

1st—speak with animals

STATISTICS

Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Base Atk +4; CMB +7; CMD 18
Feats Falconry (see below), Animal Affinity, Endurance, Two-Weapon Defense, Two-Weapon Fighting
Skills Diplomacy +4, Handle Animal +9, Knowledge (history) +3, Knowledge (nature) +7, Knowledge (nobility) +3, Linguistics +2, Perception +8, Ride +7, Sense Motive +5
Languages Common, Giant, Goblin
SQ favored terrain (plains +2), hunter’s bond (falcon animal companion), track +2, wild empathy +4
Combat Gear holy water (2); Other Gear masterwork breastplate, longbow with 20 arrows, masterwork longsword, masterwork short sword, greatcoat, grooming kit

SPECIAL ABILITIES

Feat (Ex)

This Knight has the Falconry feat, which grants him a +4 bonus on Handle Animal checks with birds of prey and treats his ranger level as 1 higher for the purpose of determining animal companion abilities.