Guardsman (Human Fighter 2 / Rogue 2)

Guardsman CR 3

XP 800
Human
fighter 2/rogue 2
LN Medium humanoid (human)
Init +6; Senses Perception +10

DEFENSE

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 34 (2d10+2d8+14)
Fort +5, Ref +6, Will +1; +1 vs. fear
Defensive Abilities bravery +1, evasion

OFFENSE

Melee mwk khopesh +7 (1d10+3/19–20)
Ranged mwk dart +6 (1d4+2)
Special Attacks sneak attack +1d6

STATISTICS

Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +5; CMD 17
Feats Alertness, Improved Disarm, Improved Initiative, Power Attack, Toughness, Weapon Focus (khopesh)
Skills Acrobatics +7, Disguise +3, Intimidate +6, Knowledge (nobility) +2, Perception +10, Profession (guard) +5, Sense Motive +10, Sleight of Hand +6, Stealth +8
Languages Common, one other
SQ rogue talent (combat trick), trapfinding +1
Combat Gear potion of cure light wounds, potions of stabilize (2); Other Gear masterwork chain shirt, masterwork darts (5), masterwork khopesh, guardsman uniform, Disguise kit


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