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Harbinger Disciple (Human Oracle 4)

Harbinger Disciple CR 3

XP 800
Human Oracle 4
CN Medium humanoid (human)
Init+1; Senses Perception –1

DEFENSE

AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 29 (4d8+8)
Fort +6, Ref +3, Will +4

OFFENSE

Speed 30 ft.
Melee mwk light mace +4 (1d6)
Ranged dagger +4 (1d4/19–20)
Oracle Spells Known (CL 4th; concentration +8)

2nd (4/day)enthrall (DC 17), gentle repose, inflict moderate wounds (DC 16)
1st (7/day)cause fear (DC 15), command (DC 16), doom (DC 15), inflict light wounds (DC 15), memory lapse (DC 18)
0th (at will)bleed (DC 14), detect magic, guidance, light, read magic, virtue

Mystery time

STATISTICS

Str 10, Dex 13, Con 14, Int 12, Wis 8, Cha 18
Base Atk +3; CMB +3; CMD 14
Feats Deceitful, Great Fortitude, Spell Focus (enchantment)
Skills Bluff +10, Disable Device +5, Disguise +6, Intimidate +8, Knowledge (history) +8, Knowledge (religion) +6, Perform (oratory) +8, Sense Motive +4, Use Magic Device +8
Languages Aklo, Common, Infernal
SQ oracle’s curse (tongues), revelations (erase from time, momentary glimpse)
Combat Gear potion of cure moderate wounds, scroll of augury, wand of shield of faith (22 charges), smokestick, thunderstone; Other Gear leather armor, dagger, masterwork light mace, Book of 1,000 Whispers, cloak of resistance +1, 233 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.