Dealer (Human Expert 1/Rogue 3)

Dealer CR 3

XP 800
Human expert 1/rogue 3
N Medium humanoid
Init +2; Senses Perception +6

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 22 (4d8+4)
Fort +2, Ref +5, Will +2
Defensive Abilities evasion, trap sense +1

OFFENSE

Speed 30 ft.
Melee mwk dagger +5 (1d4+1/19–20) or mwk sap +5 (1d6+1 nonlethal)
Ranged mwk hand crossbow +5 (1d4/19–20)
Special Attacks sneak attack +2d6

STATISTICS

Str 12, Dex 15, Con 12, Int 14, Wis 8, Cha 14
Base Atk +2; CMB +3; CMD 15
Feats Deceitful, Quick Draw, Skill Focus (Craft [alchemy]), Weapon Finesse
Skills Appraise +6, Bluff +11, Craft (alchemy) +12, Disable Device +6, Disguise +12, Escape Artist +9, Intimidate +9, Knowledge (local) +9, Perception +6, Profession (herbalist) +6, Sense Motive +6, Sleight of Hand +9, Stealth +9
Languages Common, Halfling, Orc
SQ rogue talent (finesse rogue), trapfinding +1
Combat Gear bloodroot poison (2 doses), oil of taggit (2 doses), striped toadstool poison (2 doses); Other Gear leather armor, masterwork hand crossbow with 10 bolts, masterwork dagger, sap, alchemy kit, disguise kit, thieves’ tools
Boon A dealer can provide alchemical substances or poisons
costing less than 500 gp at a 10% discount. He can also arrange for PCs
to meet a more powerful crime boss or to plant illicit substances on a
person or place.

Section 15: Copyright Notice – Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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