Crimson Initiate (Human Ranger 4)

Crimson Initiate CR 3

XP 800
Human Ranger 4
LE Medium humanoid (human)
Init +2; Senses Perception +8

DEFENSE

AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 30 (4d10+4)
Fort +4, Ref +6, Will +2

OFFENSE

Speed 30 ft.
Melee mwk sawtooth sabre +7 (1d8+3/19–20), mwk dagger +6 (1d4+3/19–20) or mwk sawtooth sabre +9 (1d8+4/19–20)
Ranged mwk dagger +7 (1d4+3/19–20)
Special Attacks favored enemy (humans +2)
Ranger Spells Prepared (CL 1st; concentration +2)

STATISTICS

Str 16, Dex 15, Con 11, Int 12, Wis 13, Cha 8
Base Atk +4; CMB +7; CMD 19
Feats Double Slice, Endurance, Skill Focus (Stealth), Two-Weapon Fighting, Weapon Focus (sawtooth sabre)
Skills Acrobatics +6, Bluff +3, Climb +8, Disguise +3, Intimidate +6, Perception +8, Stealth +12, Survival +8, Swim +8
Languages Common, +1 additional
SQ favored terrain (urban +2), hunter’s bond (companions), track +2, wild empathy +3
Combat Gear dust of tracelessness, elixirs of hiding (2), potion of cure light wounds, potion of invisibility, black adder venom (1 dose), smokesticks (2); Other Gear mwk studded leather, mwk daggers (2), mwk sawtooth sabre, wooden unholy symbol, 25 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.

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